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・ Mark Attanasio
・ Mark Attard
・ Mark Austin
・ Mark Austin (composer)
・ Mark Austin (footballer)
・ Mark Austin (journalist)
・ Mark Avery
・ Mark Allan Robinson
・ Mark Allbrook
・ Mark Allen
・ Mark Allen (businessman)
・ Mark Allen (DJ)
・ Mark Allen (footballer)
・ Mark Allen (politician)
・ Mark Allen (snooker player)
Mark Allen (software developer)
・ Mark Allen (triathlete)
・ Mark Allen Baker
・ Mark Allen Shepherd
・ Mark Alleyne
・ Mark Allinson
・ Mark Allott
・ Mark Almond
・ Mark Aloysius Tierney
・ Mark Alsop
・ Mark Alt
・ Mark Altman
・ Mark Altman (speaker)
・ Mark Altmann
・ Mark Alton Barwise


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Mark Allen (software developer) : ウィキペディア英語版
Mark Allen (software developer)
Mark Allen is a software engineer, game programmer and game designer. As a student at the University of California, San Diego, Allen used UCSD Pascal to develop a 6502 interpreter for the Pascal language in 1978, along with Richard Gleaves. This work later became the basis for Apple Pascal in 1979.〔(The UCSD P-System Museum ) History of the UCSD P-System〕〔(The Pascal Programming Language ) The origins of Pascal〕〔(Kernelthread.com ) First Bytes Into An Apple〕
Later, Allen developed a number of well-received computer games for the Apple II, including ''Stellar Invaders'',〔(Giant List of Classic Game Programmers ) See Mark Allen's entry〕 Sabotage〔(Sabotage ) entry on MobyGames〕〔(Video play-through ) of ''Sabotage'' on an Apple II〕 and ''Pest Patrol''.〔(Pest Patrol ) entry on MobyGames〕 ''Sabotage'', In particular, became a classic Apple II game and sparked numerous clones. One such clone, ''Parachute'', was preloaded software on early iPods that had displays.
==References==



抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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